When rides are new, you can charge large amounts for them, but as they get older and the novelty wears off, the price must be reduced. Of course, you don’t have to charge for everything, and it’s smart to adjust prices as the game progresses. You also control the pricing on everything in your park, from the entrance fee to the price per ride (this isn’t a Pay One Price park, by default) to even setting prices for the bathrooms. Once you can afford it, having different coasters and rides to suit different types of people is a Very Good Idea. Some people like low-intensity rides, while others are just the opposite. Although Excitement is a uniformly positive quality and you want to keep the Nausea rating down, Intensity is more difficult to pin down. Every ride has three ratings - Excitement, which increases with a solid presentation and advertising and whatnot, Intensity, which describes just how shocking the ride is, and Nausea, which is how sick the ride makes people. And once your roller coaster is complete, you can send it on a test run, which tells you just how cool it is.
Each type of roller coaster (wooden, steel, suspended, etc.) has its own rules about how steep, sharp, and tall the rides can be. You can either use pre-built roller coasters, which is for beginners, or you can construct your own. roller coasters).Īnd although you can do a whole lot of things with the other rides, it’s in the roller coasters that RCT really shines. There are a ton of rides available, from the mundane (merry-go-rounds) to the insane (err. You put the paths, you build the rides, and you construct all the necessities for a good park - bathrooms, food stalls, and whatnot. Usually, the object of a given scenario is to get a certain number of people into your park within a certain time-frame, with your park having above a given “ranking.” This ranking is a general indicator of how good your park is.Īnd you have control over everything. As the game progresses, however, your researchers discover new things that you can build such as new rides or new additions to your rides (generally, the roller coasters). The first few scenarios limit your options, letting you build a few different types of rides and stands.
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The game is presented as a series of scenarios, which generally start out easy and soon get more and more difficult.
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It’s crack in computer-game format, and soon after you boot it up, you’ll be absorbed into the world of the roller coasters. one morning playing this game, and we only went to bed because he had to be somewhere at 9:00. It’s all about the gameplay.Īnd, ye gods, does RCT have the gameplay! My young nephew and I stayed up until 4:00 a.m. So, while not particularly impressive in either of these departments, the type of game that RollerCoaster Tycoon is rarely depends on the graphical or aural excellence. And the game doesn’t really have a soundtrack as the sound cues are important enough to not be overpowered by any jangles. There’s no voice acting, but the game doesn’t need it. When the merry-go-round breaks and the music starts playing too fast, you can hear it too. You can hear the screams of the roller coaster riders at all the proper points, the tunes of the merry-go-round, and the flush of the toilets. And when you see the cars on the roller coaster you designed behave like they would in reality, you know this game’s got it made. The only other game I’ve personally played with such a level of “intensity” is Zeus, although the old Bullfrog game, PowerMonger, comes close. A relatively empty theme park may not be much to look at, but once you’ve got a bustling center, it’s really fantastic to just look around and see what’s going on. Every visitor to your theme park is visually represented, and you can see them walk slowly when they’re sick and even the, err, vomit on the walkways. The pre-rendered 3D tiles may not seem fantastic, but damn near everything in the game is animated, and you can see everything that’s happening at a glance. While at first glance RollerCoaster Tycoon: Loopy Landscapes may not impress, once you’ve got a roller coaster or two going and a few hundred people bustling around your theme park, the game starts to show its brilliance.